Natálie Kaslová

Computer Graphics Developer & Full Stack Developer

Turning complex challanges into working code — from idea to visuals.

About Me

I’m a computer graphics and full-stack developer with a passion for learning new things and improving my skills through practice and discussion. I enjoy problem-solving and building projects that combine design with full control of how things work behind the scenes.

My main focus is on C#, JavaScript, WebGL and C++, which I have used in projects like a production line monitoring and a hurricane visualization, both of them you can see in the projects section. I also enjoy working on algorithmic and math challenges that push my understanding further.

6+ Projects Completed
12000+ Lines of the biggest project

Education

Master of Open Informatics
- Computer Graphics

CTU FEE, Prague

2024 - presence

Rendering algorithms & Data structures, Computer Vision geometry, Data Visualization techniques, Parallel computing on GPU

Expierence with: Global Illumination algorithms, BVH, 3D scene reconstruction (epipolar geometry), Combinatorial Optimization, Realistic rendering, CUDA

Computer Engineering

SIIT, Thailand

2023

Semester abroad in Thailand, focused on Machine Learning and NLP
(and exploring the country)

Palm tree

Bachelor of Open Informatics
- Computer Games and Graphics

CTU FEE, Prague

2020 - 2024

Game Development, Develoment of User Interface, Creation of 2D and 3D Geometric content, Linear Algebra, Databases

Expierence with: OpenGL, 3D Modeling, VR, AI basics

Work Experience

Trainee in Production Engineering

Daikin Industries Czech Republic s.r.o.

2021 - Present

Development of intern web applications using ASP.NET and production applications with C# .NET.

Database systems (Oracle).

Colaboration on Bachelor's thesis - Visualization of the current state of the production line.

Skills

Frontend

JavaScript HTML5 CSS3 WebGL (Three.js) OpenGL

Backend

C# C/C++ Python SQL (Postgre) CUDA

Other Tools

Git Linux ASP.NET Unity Blender Maya

Projects

visualization

Bachelor's Thesis - Visualization of the current state of the production line

Custom MES monitoring system developed for Daikin Industries. A real-time interactive web application that enables production monitoring and detailed unit information lookup.

Thesis text accesible at: CTU DSpace

ASP.NET JavaScript Three.js
Hurricane Isabel

Visualization of hurricane Isabel

Semester work in cooperation with Bc. Michal Sládek for course of Visualization. This project displays wind direction, strength, and temperature data from the Weather Research and Forecasting (WRF) model.

Three.js JavaScript
Ray Tracing

Acceleration data structure for ray-tracing algorithms

Semester work - ray tracer with Bounding Volume Hierarchies using a variant of the Surface Area Heuristic (SAH). The implementation uses ray packet traversal accelerated on the GPU with a shared stack for efficient parallelization.

C++ CUDA
VR game

VR game

You found yourself all alone left in a circus after closing hours, there's a hungry lion, acrobatic construction and whole lot of trouble in the way of getting out. Good luck escaping!

Cooperation with Bc. Tereza Hlavová

Unity C#
Ray Tracing Ray Tracing

Rasterization and Raytracing library

Semester work in cooperation with Bc. Martina Muroňová. Custom implementation of SGL (Simple Graphics Library).

C++
MINI Cooper

3D model of MINI Cooper

Semester work for course of Creation of Graphics Content.

Blender